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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Foxstar Damaskeenus wrote: I'm willing to admit I'm wrong. However, this seems like trying to fix something that isn't broke or fix something that's broken by breaking 5 other things. I'm concerned for high sec gankers. Some CODE. members were...
- by Insurance Agent - at 2015.06.15 21:54:50
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2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
unimatrix0030 wrote: First of all probing alts won't be the same since they now need to be able to tackle. New wormhole, you jump in and the clock start ticking, either they saw you come in, are safe already or see a new sig on scan. They alre...
- by Insurance Agent - at 2015.06.13 23:04:48
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3. PI - Factory Planet for Multiple P2 Output - in Science and Industry [original thread]
20 tier 2 processors 2 Launchpad's 1 storage Build a honeycomb with processors, put launchpads and storage on the edge next to each other. You don't have to link every processors straight to LP, link as little as possible. one launchpad send 2 b...
- by Insurance Agent - at 2015.04.29 02:37:14
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4. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
The most irritating thing about the new map is the pointer being a circle. Give us an arrow or " + "
- by Insurance Agent - at 2015.04.29 01:59:57
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5. Learning skills: should they come back? - in EVE General Discussion [original thread]
They should but not exactly the same way. You would have to pick one learning skill in combat, one in industry, one in leadership, one in corporation management and uhhh what else is there, trade? Oh and science. Then you could pick one sub ski...
- by Insurance Agent - at 2015.04.09 06:10:35
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: The point is to introduce increased uncertainty, every "solution" to AFK cloaking by the dedicated PvE pilots is to reduce uncertainty. That is, IMO, not balanced. Introduce uncertainty? It already exists. This thread i...
- by Insurance Agent - at 2015.04.09 05:46:51
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: [quote=SFM Hobb3s] Players can either achieve their goals directly, keep trying until they do by means of persistence, or give up and find something else to do. Would it be safe to assume that this applies to all player...
- by Insurance Agent - at 2015.04.08 21:37:51
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Baaldor wrote: [quote=Dictateur Imperator]1) ....smell your jewlazors.... Antisemitism, slipped by ISD's
- by Insurance Agent - at 2015.04.08 06:48:57
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9. So, what do you guys think about watch lists? - in Wormholes [original thread]
Let's use some logic: AFK cloak was basically the counter to watch listing, in old eve. And local was counter to cloaks, or so they say in the relevant threads. AFK Cloaks are going to get a possible counter, local is possibly being altered. If...
- by Insurance Agent - at 2015.04.04 04:29:56
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10. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
In the spirit of constructive ideas: A way to display scan probe statistics, total time reduction, deviation, range finding etc. Maybe a more user friendly (read mathematically challenged) display of numbers.
- by Insurance Agent - at 2015.04.01 04:41:04
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11. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Previous post mentioned that we should be able to see the skills that have an impact. The ship and modules is only half the information, the other half is implementing a way to select character skills and implants. CCP Sharq, you mentioned that ...
- by Insurance Agent - at 2015.03.30 07:21:50
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12. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
If the jet can option is going to be the chosen one, could we have the possibility to booby trap our can and have it explode for enough damage to blap BC sized hulls?
- by Insurance Agent - at 2015.03.30 07:00:29
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13. Ship Agility / Inertia Modifier - in Ships and Modules [original thread]
Inertia modifier is used as a multiplier, smaller the number smaller the result.
- by Insurance Agent - at 2009.01.17 13:00:00
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14. Looking for advice on a Kronos fit: PVP - in Ships and Modules [original thread]
Clearly too much tank not enough gank. I assume he was jammed the whole time anyway thou. 1 EANM less and no med repper. 2 MFS at elast + 1 dmg rig, and 5 med ECM drones. Might have taken someone out in that loop sided fight.
- by Insurance Agent - at 2009.01.17 12:49:00
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